Search found 9 matches

by Yahgrk
December 28th, 2014, 6:20 pm
Forum: General Chit Chat
Topic: Let's get some Immies!
Replies: 3
Views: 4467

Re: Let's get some Immies!

Cole wrote:For a while someone was trying to start a sun god church, and I really liked that and wish it would be continued onwards. In my opinion it is more fun to wonder if a god actually exists or if the followers/believers are just insane. This
I appreciate this and I'm already doing similar stuff with my rps which is fun and very refreshing. What I realise I wish to know is, will Immortals happen?

Be it a planned decision by OGC/admin that there will be xyz immortals created or Immortal being created based on player's rp endeavours?

As much fun as it is to RP characters believing in certain gods, immortals, deities and trying to get others to believe in that divine being, it would be greatly satisfying (and certainly grease the wheels of rp) if the rp'd immortal comes to life via staff interaction.

My concern is people will drop their RP's if no staff backing happens, is this because there hasn't been enough rp groundwork to establish the immy or there is a stance by OGC that immies aren't happening. I aint sure.
by Yahgrk
December 28th, 2014, 5:53 pm
Forum: Suggestions and Ideas
Topic: Quest points
Replies: 0
Views: 7099

Quest points

Hullo all


I played a game over a decade ago (some form of LOTR MUD, my lord, I murdered Arwen for exp and a key to get into Rivendale and murder more characters)...I digress.

This game had a lovely feature that rewarded questing, players would receive experience and quest points. Quest points were then used by players to trade in for rewards. The quality and type of reward varied on the amount of quest points. Common rewards were buffs or one session items, others included useful permanent items, permanent stat increases and personalised items such as weapons and armor.

Why add this to Cosrin?
  1. Plenty of challenging quests in Cosrin which require a lot of thinking by the player, would be great to add extra reward to completing noodle destroying quests.

    Gives a reason to complete certain quests which become obsolete due to players level compared to experience gained and time spent completing

    A feature like this with the potential of greater rewards may motivate non questers to quest, thus increasing the uptake of various functions of the game.

    Off the back of this, improves players lore of the game

    Many players are old hands on Cosrin and I'm sure would appreciate being able to differentiate their character from another of the same GR with a different weapon or unique item.
by Yahgrk
December 28th, 2014, 5:00 pm
Forum: RP Events
Topic: Fire
Replies: 2
Views: 4121

Re: Fire

Where is this man of fire residing now?

As a dragonkin, perhaps I could assist him in controlling his outbursts.
by Yahgrk
December 27th, 2014, 2:19 pm
Forum: Suggestions and Ideas
Topic: References to old gods
Replies: 4
Views: 4544

Re: References to old gods

Admin e-mailed 27/12/14.

Thanks for the response.
by Yahgrk
December 26th, 2014, 10:19 am
Forum: Suggestions and Ideas
Topic: References to old gods
Replies: 4
Views: 4544

References to old gods

Hullo

What is the stance of staff in regards to room descriptions etc that refer to the old gods from the previous incarnation of cosrin?

Are these references going to get changed or are they staying? I find it confusing having help files for Valtera...Hunting grounds for Valtera...despite these Immies not existing anymore. Heck, the help history refers to Kali as the creator instead of the glorious Zoran!
by Yahgrk
December 26th, 2014, 10:17 am
Forum: Suggestions and Ideas
Topic: What is an engine change
Replies: 2
Views: 3500

What is an engine change

Hello

Is it possible to have a sticky from a staffer or someone in the know on what is feasible to change. I'd like to suggest some ideas but don't want to waste time suggesting stuff that can't be done. A general sticky with info would be handy.

I'm unsure if this possible but I'd love it if an NPC showed something that notes you've completed the quest without having to go 'show quest' for the snippet of info at the bottom.
by Yahgrk
December 21st, 2014, 8:34 pm
Forum: Mages Guild
Topic: Yahgrk's acceptance
Replies: 1
Views: 3503

Yahgrk's acceptance

Yahgrk awakens in one of the guild quarters able to accommodate a dragonkin. Immediately he is aware of immense pain coursing the entirety of his body and mind. A shaman will approach and ease his pain presently, until then Yahgrk returns to the darkness.

In the darkness, veiled voices make demands of Yahgrk; to study, harvest power, to bring sacrifice and adulation.

A soft white glow envelops Yahgrk, temporarily lifting the shroud of darkness, forcing the voices to retreat.

"Welcome to the guild!" remarks a rough spoken Dwarf shaman.

Yahgrk groans, his taloned hands clutch a crumpled scroll of knowledge.

"The quest of entry doesn't usually contain bodily harm but it is taxing on the mind which can rend the body physically. By Myrtle's grace you are with us now."

The shaman of Myrtle departs upon finishing his healing and dispensing of wisdom to a new Mage's guild member.
by Yahgrk
December 21st, 2014, 8:21 pm
Forum: RP Events
Topic: Within the decimated ruin of a temple
Replies: 15
Views: 11922

The ordinary bridge

The bridge is rather ordinary looking, owing its craftsmanship to no race in particular, something a diligent craftsman would notice. Otherwise, this bridge is conspicuous in its derelict manner. Originally wide enough to fit two carts, perhaps a column of marching infantry or to accommodate trolls, it has now collapsed in the middle, the thick blocks of stone have fallen out of sight into the dark ravine below. A stone archway remains above the entrance, it depicts a wicked dragon beast at battle with a undaunted hero.

The surrounding woodland has encroached heavily on the bridge, choking the bridge making it very difficult to spot from above whereas the original road has since been swallowed by the march of nature. Very little light breaks through the canopy. Noticing this bridge from above or the ground would prove challenging but not impossible, an ordinary bridge in the ordinary woodlands of Ashwood.

***

The length of the ravine glows blue exposing its deep sides, its light casts shadows off the ancient trees with seem to unnaturally dance as if alive. An illuminated orb appears above the broken segment of bridge and pulsates; with each pulsation a wave of cold energy ripples outwards, spreading further with each pulse, with each ripple.

A shattering sound pierces the air as the orb, volatile in appearance, explodes throwing out powerfully negative energy. As the wave breaks amongst the wood, fauna and bridge they are immediately frozen, entombed in thick ice, the wave culminates in a bright blue flash followed by a smothering silence.

***

A disembodied voice distorts the silence as a sledgehammer would distort a thick slab of stone, "Awaken. Yield to my command, my eternal servitude as i breathe life unto you. Bring worthy sacrifice. Bring worship. Bring adulation."

A screeching wind blows across the bridge whilst the disembodied voice assimilates the chanting of many bodies.

The ice on the archway begins to crack, the archway topples inwards, the fresh rubble and melting ice form a mound at the entrance. A piece of the broken archway buried within the mound, a serpentine eye from the dragon, flickers with life. The swelling chanting continues as a form appears from the mound. Yahgrk steps out of the rubble, a dragonkin formed from the thematic archway carving.

Yahgrk steps forward and tests his body and wings, tightening his powerful muscles and beating heavy wings. A great power surges through the dragonkin, incredible godly power, he crackles with magic, radiating supremacy, a nova of pure energy.

Yahgrk roars his allegiance and servitude to the life giver.

The chanting changes immediately, heavy and grating, each word slams against Yahgrk crushingly. The wind returns and as if a feather, pulls Yahgrk over the ravine. He struggles, fighting with his immense power but to no avail. The intensity of the chanting escalates. The winds swell containing the dragonkin with his wings stretched above the deep ravine, the chanting voices become unintelligible. The beating winds scythe at the scales of the dragonkin, cutting thinly but readily. The dragonkin roars and fights, his wings beat but no relief is gained. Soon droplets of black blood appear over the dragonkin's body. The buffeting wind continues to cut and draw blood forming a black mist that surrounds Yahgrk, obscuring the frozen ordinary bridge.

Yahgrk's strength begins to fail him, the chanting booms in his head, he winces in pain, the strong beating wings falter to a limp. The mist darkens and in this darkness, with a lucid thought he began to understand, perhaps too late; the darkness was solid and real. He could feel it quest his limbs, exploring and moving, gliding through his conscious. It slipped behind his eyes, into his mouth, into his lungs...

***

Odd stone blocks of the bridge faintly pulse a dim blue glow, the ravine returns to darkness, the trees remain blasted with thick ice and the fallen archway reduced to a mound of rubble has lost its depiction of heroics, instead replaced by a basic impression of what was once whole.

The ordinary bridge remains.
by Yahgrk
December 21st, 2014, 5:44 pm
Forum: General Chit Chat
Topic: Let's get some Immies!
Replies: 3
Views: 4467

Let's get some Immies!

Hullo all

I've read some of the previous IC posts and logs about immies, so I've decided to join in and i urge others to join in with me or create their own RP.

Thought opening up an OOC thread would be useful for posting ideas and for general discussion about what can be done.

I'll continue on an open IC thread: http://www.cosrintwo.com/forums/viewtop ... f=11&t=237


Cheers!