Search found 36 matches

by Development
April 6th, 2016, 3:40 am
Forum: Engine Updates
Topic: 6 April 2016 - 2.3.0c
Replies: 0
Views: 11190

6 April 2016 - 2.3.0c

A new build has been deployed for Cosrin: A New Dawn . 1 - Resolved an issue where elemental damage of various specific types, performed in a specific manner, against various specific monsters in the game would result in the game generating corrupted output messages. 2 - Resolved an issue where the ...
by Development
June 25th, 2015, 8:00 am
Forum: Bug Reports
Topic: Not able to log in.
Replies: 8
Views: 6476

Re: Not able to log in.

There was a phsyical issue with the server which took time to repair.

This issue is now resolved.
by Development
January 16th, 2015, 8:00 am
Forum: Bug Reports
Topic: Website Bug: Armory
Replies: 1
Views: 2301

Re: Website Bug: Armory

by Development
December 30th, 2014, 7:51 pm
Forum: Content Updates
Topic: 31 December 2014
Replies: 0
Views: 15063

31 December 2014

The following content changes have been made for Cosrin: A New Dawn : Miscellaneous Changes: 1.) Winter Holiday items with the type OFFERING have been changed to TREASURE to avoid confusion. 2.) The following items have had their short name changed from gold to limit erroneous interaction with the g...
by Development
December 30th, 2014, 7:44 pm
Forum: Engine Updates
Topic: 31 December 2014 - 2.3.0b
Replies: 0
Views: 10583

31 December 2014 - 2.3.0b

A new build has been deployed for Cosrin: A New Dawn.

1 - Resolved an issue where newly created Lizard Men characters would not grow their Gills until having logged out and back in or succumbed to the evil forces in the world.
by Development
November 29th, 2014, 8:57 pm
Forum: Suggestions and Ideas
Topic: Ranger guild portal for level 42 mold
Replies: 2
Views: 2767

Re: Ranger guild portal for level 42 mold

The molds are used to craft Fighters Guild Vulcanite throwing javelin and throwing axes. The reason the molds are available at GR 42 instead of GR 75 (when one can craft the items) is a mystery lost to the ages - though an educated guess would revolve around the creation of vulcanite items being in ...
by Development
April 8th, 2014, 5:19 pm
Forum: Engine Updates
Topic: 8 April 2014 - 2.3.0a
Replies: 0
Views: 7201

8 April 2014 - 2.3.0a

A new build has been deployed for Cosrin: A New Dawn.

1 - Resolved an issue where newly created characters would occasionally be unable to pickup gold until reaching level 2.
by Development
March 9th, 2014, 10:03 pm
Forum: Engine Updates
Topic: 1 April 2014 - 2.3.0
Replies: 0
Views: 6804

1 April 2014 - 2.3.0

A new build has been deployed for Cosrin: A New Dawn . 1 - The limit on the number of distinct zones within the game has been increased from 100 to 1000. 2 - The apostrophe present in all guild names has been dropped. For example, the Fighters ' Guild is now just the Fighters Guild. 3 - The Thief cl...
by Development
February 9th, 2014, 5:55 pm
Forum: Engine Updates
Topic: 9 February 2014 - 2.2.13b
Replies: 0
Views: 4183

9 February 2014 - 2.2.13b

A new build has been deployed for Cosrin: A New Dawn . 1 - Resolved an issue where players could no longer change their password. 2 - Increased the experience burden of death from 10% to 15%. 3 - Increased the bonus to elemental resistances creatures gain by being levels above a player. 4 - Extremel...
by Development
February 2nd, 2014, 2:27 am
Forum: Engine Updates
Topic: 2 February 2014 - 2.2.13a
Replies: 0
Views: 3878

2 February 2014 - 2.2.13a

A new build has been deployed for Cosrin: A New Dawn . 1 - Resolved an issue where characters hidden prior to the persistent buff change would have an expiration on stealth from the HIDE command. Note: To resolve this issue, all characters have had the HIDDEN buff cleared regardless of whether it ca...
by Development
January 1st, 2014, 4:33 pm
Forum: Engine Updates
Topic: 1 January 2014 - 2.2.13
Replies: 0
Views: 4401

1 January 2014 - 2.2.13

A new build has been deployed for Cosrin: A New Dawn . 1 - The effectiveness of certain buffs is now capped based on the level of the player who has received them. 2 - Resolved an issue where the damage reduction when using a weapon with a crowd control effect on it was not always being calculated c...
by Development
December 24th, 2013, 4:44 am
Forum: Engine Updates
Topic: 24 December 2013 - 2.2.12.91
Replies: 0
Views: 4004

24 December 2013 - 2.2.12.91

A new build has been deployed for Cosrin: A New Dawn . 1 - Buffs without a duration (e.g.: Resting) no longer persist through multiple sessions. 2 - A new command DISPEL is now available for use within the game: A - The first form, DISPEL ALL will clear all buffs on your character (while retaining a...
by Development
December 22nd, 2013, 2:20 pm
Forum: Engine Updates
Topic: 22 December 2013 - 2.2.12.90
Replies: 0
Views: 4205

22 December 2013 - 2.2.12.90

A new build has been deployed for Cosrin: A New Dawn . 1 - Resolved a typo in the LEGENDRANK , LOWRANK , MIDRANK , and RANK commands. 2 - Redesigned the DISBAND command to allow the player to choose between group, party, or both. 3 - Resolved an issue where enforcer mobs would block non-outlaws from...
by Development
December 17th, 2013, 2:23 am
Forum: Engine Updates
Topic: 17 December 2013 - 2.2.12a.1
Replies: 0
Views: 3988

17 December 2013 - 2.2.12a.1

A new build has been deployed for Cosrin: A New Dawn . 1 - Resolved an issue where Centaur and Dragon Kin Berserkers would have their mount removed on login. 2 - Slightly reduced the bonus damage from berserk for elemental damage. 3 - Slightly increased the bonus damage from berserk for physical dam...
by Development
December 15th, 2013, 8:43 pm
Forum: Engine Updates
Topic: 15 December 2013 - 2.2.12a
Replies: 0
Views: 4250

15 December 2013 - 2.2.12a

A new build has been deployed for Cosrin: A New Dawn . 1 - When guarding, the rate at which you approach becoming staggered is decreased when parrying. 2 - When guarding, the rate at which you approach becoming staggered is increased when berserk. 3 - When staggered, all creatures advanced on the st...
by Development
December 1st, 2013, 3:59 pm
Forum: Engine Updates
Topic: 1 December 2013 - 2.2.12
Replies: 0
Views: 3844

1 December 2013 - 2.2.12

A new build has been deployed for Cosrin: A New Dawn . 1 - When GRACE is active, an additional message will be displayed as part of the output from the DEATHS command. 2 - Resolved a number of long-standing issues with the way incoming data is handled at the socket level: A - Issuing a return with n...
by Development
November 14th, 2013, 11:12 pm
Forum: Engine Updates
Topic: 15 November 2013 - 2.2.11b
Replies: 0
Views: 3950

15 November 2013 - 2.2.11b

A new build has been deployed for Cosrin: A New Dawn . 1 - The rate has been slightly increased for the number of points needed for resistances at higher levels. 2 - Resolved a bug that was causing many monsters to be immune (or greatly resistant) to poison damage that should not have been. 3 - Reso...
by Development
November 2nd, 2013, 4:18 pm
Forum: Engine Updates
Topic: 2 November 2013 - 2.2.11a
Replies: 0
Views: 3640

2 November 2013 - 2.2.11a

A new build has been deployed for Cosrin: A New Dawn . 1 - Disconnecting while advanced should no longer remove all experience. 2 - Experience "plateaus" have been removed. Upon death, characters will have a flat 10% experience removed. Characters below 10% experience to the next level will be reduc...
by Development
November 1st, 2013, 5:36 pm
Forum: Engine Updates
Topic: 1 November 2013 - 2.2.11
Replies: 0
Views: 3962

1 November 2013 - 2.2.11

A new build has been deployed for Cosrin: A New Dawn . 1 - Corrected a typo in the dragon kin LAND command. 2 - Made it easier to differentiate between losing haste and no longer being slowed. 3 - Corrected a typo when a player has a protection spell cast on them. 4 - Upon death, characters will now...
by Development
October 14th, 2013, 5:49 pm
Forum: Engine Updates
Topic: 15 October 2013 - 2.2.10b
Replies: 0
Views: 3770

15 October 2013 - 2.2.10b

A new build has been deployed for Cosrin: A New Dawn . 1 - The game will now provide information to the OGC Desktop Client regarding guild experience, city experience, and temple experience. 2 - The game will additionally expose this information to any third party clients when operating in ANSI EXTE...
by Development
October 1st, 2013, 1:14 pm
Forum: Engine Updates
Topic: 1 October 2013 - 2.2.10a
Replies: 0
Views: 3628

1 October 2013 - 2.2.10a

A new build has been deployed for Cosrin: A New Dawn.

1 - Resolved an issue where purchases were charged but not completed when both hand slots were full.
by Development
October 1st, 2013, 12:25 am
Forum: Engine Updates
Topic: 1 October 2013 - 2.2.10
Replies: 0
Views: 3651

1 October 2013 - 2.2.10

A new build has been deployed for Cosrin: A New Dawn . 1 - When purchasing an item from a shop, subscribed players will have a small chance to receive a discount on the item purchased. 2 - Refactored the buying logic to remove over 20 goto statements. 3 - Reduced the effectiveness of the barter skil...
by Development
September 15th, 2013, 5:49 pm
Forum: Engine Updates
Topic: 15 September 2013 - 2.2.9
Replies: 0
Views: 4529

15 September 2013 - 2.2.9

A new build has been deploayed for Cosrin: A New Dawn . 1 - All restrictions which previously required an active subscription have been removed. 2 - Players no longer gain roleplaying points simply by gaining levels. 3 - All players have had their awardable roleplaying points reset to zero. 4 - Corr...
by Development
August 31st, 2013, 2:24 am
Forum: General Chit Chat
Topic: CosrinHQ.com
Replies: 18
Views: 11376

Re: CosrinHQ.com

2) I don't feel comfortable contributing to a wiki that's owned by a player who apparently has no more interest in Cosrin, mostly because it might go down without notice. The wiki is an official fan-site, linked to from the web site as well as provided for within the first-party OGC Desktop Client....
by Development
August 27th, 2013, 12:14 am
Forum: General Chit Chat
Topic: "Post Your Cosrin Setup" Thread
Replies: 8
Views: 6533

Re: "Post Your Cosrin Setup" Thread

Here's mine.Image