1 October 2013 - 2.2.10

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Development
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Joined: May 8th, 2012, 10:28 pm

1 October 2013 - 2.2.10

Post by Development » October 1st, 2013, 12:25 am

A new build has been deployed for Cosrin: A New Dawn.

1 - When purchasing an item from a shop, subscribed players will have a small chance to receive a discount on the item purchased.

2 - Refactored the buying logic to remove over 20 goto statements.

3 - Reduced the effectiveness of the barter skill slightly to avoid situations where items could be sold for more than they are purchased even prior to the addition of subscription perks.

4 - Refactored the selling logic to remove over 20 goto statements.

5 - SELL ALL now takes the safesell flag into account.

6 - When selling an item to a shop, subscribed players will have a small chance to receive additional gold for the item sold.

7 - When casting weapon enchants, balancing, or poisoning on other players, subscribed players will have a small chance to provide the targeted player with additional duration.

8 - When receiving weapon enchants, balances, or poisoning from other players, subscribed players will have a small chance to receive additional duration.

9 - When casting buffs on other players, subscribed players will have a small chance to provide the targeted player with additional duration.

10 - When receiving buffs from other players, subscribed players will have a small chance to receive additional duration.

11 - When issuing the DIE command, subscribed players will have a small chance to avoid losing experience.

12 - When issuing the DIE command, subscribed players will have a small chance to avoid losing gold.

13 - The STATS command will once more provide information regarding your subscription status.

14 - A new command PERKS has been added to show a brief listing of the available subscriber perks within the game.

Note: Due to the involved logic changes for BUY and SELL, please note any inconsistencies in using shops you see immediately to the development tracker.
Any questions or comments regarding the engine should be submitted to the Development Team.

Any issues, bugs, requests, or ideas should be added to the Development Tracker

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