15 October 2013 - 2.2.10b

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Development
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Joined: May 8th, 2012, 10:28 pm

15 October 2013 - 2.2.10b

Post by Development » October 14th, 2013, 5:49 pm

A new build has been deployed for Cosrin: A New Dawn.

1 - The game will now provide information to the OGC Desktop Client regarding guild experience, city experience, and temple experience.

2 - The game will additionally expose this information to any third party clients when operating in ANSI EXTENDED mode.

3 - Unbalance time is now provided to the OGC Desktop Client in fractions of a second providing significantly improved timing granularity.

4 - The game will additionally expose this information to any third party clients when operating in ANSI EXTENDED mode.

5 - Timing calculations have been made consistent throughout and will no longer "fudge" or "muddy" (e.g.: adding or removing a second) the numbers being displayed to the user, and will display unbalanced time in tenths of a second.

Note: The changes described above in parts #3 through #5 should now make using character.unbalanced accurate to the game and no longer results in various instances where actions are artificially delayed.

Please note any inconsistencies immediately to the development tracker.
Any questions or comments regarding the engine should be submitted to the Development Team.

Any issues, bugs, requests, or ideas should be added to the Development Tracker

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